Sudden WordPress pricing change sparks confusion and outrage

by Robert Mullins

WordPresom has introduced major price changes without warning, replacing all of its paid plans with a single ‘Pro’ plan.

The Automattic-owned website builder has also reduced the storage on its free plan significantly, from 3GB to 500MB.

In a WordPress forum thread , some users of the platform expressed their frustration with the new Pro plan, which costs $180 a year with no option to spread costs out monthly, a facility previously available with the old plans.

Website builder price change

In response to complaints made on the WordPress forum, a spokesperson for the company said the goal with these pricing changes is to make the benefits of WordPresom available to more people, describing the old plans as “overcomplicated” and “confusing”.

“This presently does not affect free sites prior to the new plan updates. We’ve slashed the price of our older Business plan from $25/mo to just $15/mo (paid annually),” they added.

However, despite the fact that WordPress says the changes to storage space would only affect new websites created on or after March 31, some WordPress users complained that their old sites have had the media storage space slashed to 500 MB.

The previous Business plan referenced by the spokesperson used to come with up to 200GB of storage, while the new Pro plan caps storage space at 50GB.

After a weekend of users complaining of the changes, WordPress set up a thread to collect feedback and provide clarity on new pricing changes. In the FAQ section, it acknowledged that the gap between a free plan and a $15 a month plan was large, and the company is therefore working on more “flexible à la carte options”.

TechRadar Pro reached out to WordPresom for a comment on the changes and the rationale behind removing the option to pay monthly for services, but the company has not yet returned a response.

Via WPTavern

An Xbox developer helped improve one of the PS5's best features

The developers of Ghostwire: Tokyo may have played a crucial role in improving Sony’s unique DualSense controller, thanks to some rather strong feedback from the studio’s legendary founder, Shinji Mikami.

In a candid interview with ForTheWin , Tango Gameworks’ producer Masato Kimura recalled that he visited Sony to look at a prototype version of the PS5 controller with Mikami-san, who said the pad’s haptic feedback and adaptive triggers felt "too weak.”

Kimura said that Mikami then told him he was “nipping out to get some tea” when in reality Mikami was going back to see Sony so he could give them “some pretty strong feedback about the controller”.

“Mikami-san is quite verbal in the way he expresses things,” Masato Kimura told ForTheWin. “The folks at Sony were probably taken aback and a little frightened by the power of Mikami-san’s vocal-ness.

“Afterward, when we received a closer-to-final prototype of the controller, Mikami-san was very happy with how his feedback was used within Sony to improve the controller. It was very impressive that they were able to take our feedback seriously and actually make improvements.”

Ghostwire: Tokyo takes advantage of the PS5 DualSense’s features in a number of pleasing ways, and really helps recreate the feeling of ripping out the ethereal hearts of the game’s antagonists, The Visitors. You can also feel the pitter-patter of rainfall, the tension of pulling back a bowstring, and other delightful and unexpected sensations that simply aren’t possible on a regular controller.

Analysis: the DualSense continues to be a highlight of the PS5

Developers have shown a surprising commitment to supporting the DualSense controller in PS5 games , something that we didn’t expect when Sony announced the gamepad’s exclusive features.

What makes Mikami-san’s direct input on the DualSense controller all the more interesting is that Tango Gameworks is now owned by Microsoft after the company acquired Bethesda for $7.5 billion in September 2020. However, Ghostwire: Tokyo is a PS5 exclusive until at least March 2023, as Microsoft decided to honor any pre-existing contracts that studios at Bethesda had made with Sony before the acquisition took place.

This was the same scenario for Arkane Studios’ Deathloop , which was released on PS5 and PC in September 2021, and isn’t coming to Xbox Series X and Xbox Series S until 2023. Again, the game took advantage of Sony’s unique controller, something which players of the PS5 version will obviously miss when playing the game using an Xbox controller .

That’s not to say that Ghostwire: Tokyo won’t be great on Xbox Series X/S, but it is kind of funny that a Microsoft-owned studio had a hand in making one of the PS5’s best features even better.

Ghostwire: Tokyo is set to release on PS5 and PC on March 25.

Don’t expect to transfer your GTA 5 progress to PS5 or Xbox Series X from PC

GTA 5 and its standalone multiplayer component GTA Online have launched for PS5 and Xbox Series X . While many PS4 and Xbox One players will be looking to transfer their story mode and Online progression to next-gen consoles, PC players won’t have so much luck.

In the run-up to GTA 5’s next-gen launch, Rockstar confirmed that players would be able to transfer their current GTA Online characters to the new systems through a one-time migration. That transfer was temporarily disrupted during launch, as a short-lived bug prevented players from migrating their PS4 and Xbox One profiles to next-gen consoles if they had previously migrated those accounts to PC.

Rockstar support identified the issue on Twitter in the hours after the game’s launch, before confirming the bug had been resolved.

“The issue blocking GTA Online profile migration of PS4 and Xbox One accounts that were previously migrated to PC has been addressed, and that migration is now working as intended,” the official Rockstar Support account tweeted.

However, in the same tweet, it confirmed that “GTA Online profiles on PC cannot be migrated to PS5 or Xbox Series X/S.” That means if you’ve been enjoying GTA 5 with a mouse and keyboard for the past few years, you won’t be able to transfer your Online progress to next-gen consoles.

A blog post on the Rockster support website also confirms the game's story mode progression can't be transferred from PC to PS5 or Xbox Series X.

If you’re thinking of picking up the latest version of the game, you’ll have to start its multiplayer from scratch or continue playing the PC version.

Analysis: console players don’t have all the fun

The inability to transfer GTA Online profiles from PC to PS5 and Xbox Series X will be sour news for those hoping to explore Los Santos on next-gen hardware. But it’s not a total loss for PC players. Many of the game’s visual improvements introduced in this latest console version are already available for PC, including 4k resolutions, 60fps, and improved draw distances. There are even many community mods that add ray-tracing to the game.

Perhaps the biggest improvement of this latest console version over its PC counterpart is that it takes advantage of the PS5 DualSense ’s haptic feedback and adaptive triggers. If you want to experience those features while careering around the game’s crime-ridden streets, you’ll need to pick up the  PS5 version of the game.

Unfortunately, it looks like there’s no way around the restrictive PC transfer option. While in the early days of GTA Online it was possible to migrate your player account between consoles, the option was removed several years ago. So don't get any ideas about transferring your PC account to PS4, before moving it onto PS5. You’re stuck with your PC profile, and we don’t expect that to change in the future.

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